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Efficient wavelet-based 3D graphics rendering Presenter Mr Bob Andries - ETRO, Vrije Universiteit Brussel [Email] Abstract The visual quality of interactive 3D rendering has taken huge leaps during the last few decades. Starting from simple wireframes, we currently witness immensely detailed 3D graphics scenes and interactive 3D worlds, requiring huge amounts of data in the rendering process. These datasets comprise geometry, 2D textures, effects, animations and many more. In this context, providing efficient texture coding methods featuring various forms of scalability is of paramount importance. More specifically, quality and resolution scalability are important functionalities to achieve high frame-rates in modern interactive 3D engines. This PhD thesis explores novel methods for scalable compression and streaming of 2D texture data. Short CV Master Ingenieurswetenschappen, VUB, 2009
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