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Conference Publication

A Virtual Maze Game to Explain Reinforcement Learning

Host Publication: 31st Benelux Conference on Artificial Intelligence

Authors: Y. Coppens, E. Bargiacchi and A. Nowé

Publisher: CEUR Workshop Proceedings

Publication Date: Nov. 2019

Number of Pages: 2


Abstract:

We demonstrate how Virtual Reality can explain the basic concepts of Reinforcement Learning through an interactive maze game. A player takes the role of an autonomous learning agent and must learn the shortest path to a hidden treasure through experience. This application visualises the learning process of Watkins' Q(?), one of the fundamental algorithms in the field. A video can be found at https://youtu.be/sLJRiUBhQqM.

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