Analytic computation of line-drawn objects in computer generated holography This publication appears in: Optics Express Authors: D. Blinder, T. Nishitsuji, T. Kakue, T. Shimobaba, T. Ito and P. Schelkens Volume: 28 Issue: 21 Pages: 31226-31240 Publication Date: Oct. 2020
Abstract: Digital holography is a promising display technology that can account for all human visual cues, with many potential applications i.a. in AR and VR. However, one of the main challenges in computer generated holography (CGH) needed for driving these displays are the high computational requirements. In this work, we propose a new CGH technique for the efficient analytical computation of lines and arc primitives. We express the solutions analytically by means of incomplete cylindrical functions, and devise an efficiently computable approximation suitable for massively parallel computing architectures. We implement the algorithm on a GPU (with CUDA), provide an error analysis and report real-time frame rates for CGH of complex 3D scenes of line-drawn objects, and validate the algorithm in an optical setup.
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