Patient follow-up using serious games - A feasibility study on low back pain patients Host Publication: the 3rd european conference on gaming and playful interaction in health care Authors: B. Bonnechère, B. Jansen, L. Omelina, L. Da Silva, M. D., M. Rooze and S. Van Sint Jan Publication Date: Oct. 2013
Abstract: Low Back Pain (LBP) is one of the most frequent pathologies related to musculoskeletal disorders. Patients suffering from LBP must perform rehabilitation exercises in order to avoid chronic disorder. At the beginning these exercises are performed with physiotherapists during rehabilitation. A major part of the treatment need to be performed at home by the patient himself. Serious Games (SG) could be used to increase patients' motivation and to be sure that patients are performing these exercises and most important that they are doing it in the right way. A specific SG was created for LBP patients. Motions performed during the game are recorded and parameters (range of motion, speed, coupled motion) are processed. The aim of this feasibility study was to evaluate the intra and inter day reproducibility of this system to evaluate whether or not it can be used in daily practice for following the evolution of the patient and for scoring the severity of disorders.
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